Rune Command
A strategic puzzle game where players capture and command mystical runes. Combining turn-based strategy with beat-em-up combat mechanics.
Style Explorations
Visual development and art style explorations for Rune Command, showcasing different approaches to the game's aesthetic, character designs, and environment concepts.















Game Features
Core Mechanics
- • Turn-based strategic gameplay on hex grids
- • Rune capture and command system
- • Beat-em-up style combat sequences
- • Unit buffs and special abilities
- • Environmental puzzle elements
Visual Style
- • Pixel art aesthetic with modern polish
- • Vibrant color palette with mystical themes
- • Dynamic lighting and particle effects
- • Smooth animations and transitions
- • Intuitive UI with visual feedback
Development Notes
Rune Command is an experimental blend of genres, combining the tactical depth of games like WarGroove and Fire Emblem with the action-packed combat of Castle Crashers. The game explores how traditional turn-based strategy can be enhanced with real-time combat sequences.
The visual style explorations shown above represent different artistic directions considered during development, from minimalist geometric designs to more detailed pixel art approaches.